The Calder Game
In this third installment of Blue Balliet’s art mysteries, everything is hanging by a thread. Focusing on the artwork of Alexander Calder, particularly on his mobiles and stabiles, the mystery deals with the disappearance of two Calders—the protagonist Calder Pillay, and an Alexander Calder sculpture. Calder Pillay (Indian American and white), a twelve-year-old from Chicago, is on a business trip with his father in a small town near Oxford. When he goes missing, his good friends Petra (North African, Middle Eastern, and white) and Tommy fly to England to search for clues. But while Petra and Tommy are both friends of Calder’s, their relationship with one another is prickly. Certain that their expertise with words and symbols will aid them in finding their friend, it isn’t until they join forces that they start to make real progress, cementing their own friendship in the process. Like a Calder mobile, the pieces and players in Balliet’s story are in constant motion. Petra and Tommy become desperate to understand the message of the British graffiti artist Banksy, the motives of certain town residents, and the twists and turns in an old hedge maze. Also embedded in a story certain to inspire thinking and conversation about art—what it is, how it is or is not valued—are clever clue-containing illustrations by Brett Helquist. ©2008 Cooperative Children's Book Center
Illustrated by Brett Helquist
CCBC Age Recommendation: Ages 8-12
Age Range:
Grades 3-5 (Ages 8-10)
Grades 6-8 (Ages 11-13)
Format:
Novel
Subjects:
African Americans
Arguments/Conflict
Art and Artists
Friendship
Indians and Indian Americans
Multiracial Characters/Families
Mysteries
Diversity subjects:
Asian
Black/African
Middle East
Publisher:
Scholastic Press
Publish Year: 2008
Pages: 379
ISBN: 9780439852074
CCBC Location: Fiction, Balliett